Posts Tagged ‘state of animation’

Embrace the Drawing – Could a New Look Save Hand-Drawn Animation?

Wednesday, September 21st, 2011

John and Polly from Disney's John Henry

Hand-drawn movie animation is in trouble.

Fans of the medium may have been cheered up by this past weekend’s box office reports but a seventeen-year-old Disney film doing better than expected in its 3D release does not mean drawn animation is experiencing a resurgence. (It may mean that Disney should be releasing more if its classic films into theaters for limited runs, but that’s a question for another time.) As far as Hollywood goes, Disney is starting to be the only studio interested in continuing to make hand-drawn animated films. There are still hand-drawn animated films being produced by independent and foreign filmmakers – some of them wonderful movies, but these films tend to get only limited releases in the US. As Hollywood continues to look down at drawn animation as a dying art form and television increasingly turns to Flash as a cheaper, faster, and less drawing intensive way to produce animation, there is a real danger that the craft of drawn animation could die out.

A big part of the problem is that hand-drawn animation is struggling to find an identity in a market dominated by computer animation. Disney – the only studio really wrestling with this question – has tried to return to what has worked in the past with The Princess and the Frog and Winnie the Pooh, but financial success has been elusive. But it’s not just the quest for subject matter that is giving hand-drawn animation problems; it’s the need to find its style. The argument that the goal of animation shouldn’t be to imitate real life is an old one, but since computer animation has come of age, it has become more relevant. Drawn animation simply cannot compete with computer animation when it comes to replicating the texture and dimensionality of real life. Nor should it try to, as the other side of the uncanny valley may well be a dead end for computer animation as well. (Again, a question for another time.) Hand-drawn animation needs to find visual styles that cannot be replicated in computer animation in order to wow audiences again.

Here are my ideas for visual styles that embrace the hand-drawn nature of drawn animation:

A charcoal animated Pocahontas from the Colors of the Wind sequence

I Like It Rough

I love looking at pencil tests. Seeing animation in its rough form, the actual drawings made by the animators before they’re cleaned up into more refined line drawings that match up with drawings of the character in the rest of the film, is one of my favorite things about special edition DVDs. Animation that preserves that rougher, more energetic line quality is nothing new, not even for studio feature animation. As far back as the 1960s, Disney was using the then-new Xerox technology copy pencil drawings directly onto cels, resulting in films like One Hundred and One Dalmatians and Robin Hood that showcased a sketchier line. Modern computers can do an even better job of putting rough drawings on the screen, as seen in this image from Pocahontas. The Disney short John Henry, shown at the top of this page, was one of the most blatant attempts in studio animation to get the look of rough animation drawings into a final film. Paired with the right subject matter, an entire movie done in the style of rough pencil animation could be visually stunning.

Tiana dreams of her own restaurant

A Visit to the Art Museum

Animation is already art, but that doesn’t mean it can’t benefit by borrowing from other art forms. This is not a new idea; Sleeping Beauty got much of its style from medieval tapestries and Tangled drew inspiration from the works of Fragonard. But the use of diverse styles from the fine arts is usually limited to shorts or individual scenes in a feature. How cool was it to see an Art Deco illustration brought to wonderfully fluid life in the “Almost There” sequence from The Princess and the Frog? To watch Al Hirschfeld drawings in motion in the “Rhapsody in Blue” segment of Fantasia 2000? To thrill to the mind-blowing fusion of expressionism and surrealism in UPA’s The Tell-Tale Heart? A full length movie done in these or other atyles inspired by works of art would be no less amazing.

Gerald McBoingBoing runs away into the snowy night

Moving Drawings

This idea goes back to one of the major revolutions in animation design, when naturalism got kicked out the window and replaced with something audiences had never seen before. When UPA’s Gerald McBoing Boing premiered, critics were wowed by the simple, unpretentious artwork that never sought to hide its hand-drawn nature. Characters’ skin tones blended into minimalistic backgrounds and blotches of color broke free of the surrounding linework. To see the idea of drawings that don’t pretend to be anything but drawings taken even further, look at Chuck Jones’ The Dot and the Line: A Romance in Lower Mathematics, where the only three characters are a blue line, a red dot, and a black squiggle. At a time when animation seems more obsessed with realism than ever, a movie that goes in the complete opposite direction could stun audiences into paying attention.

Those are my three ideas for making hand-drawn animation fresh and exciting again. Got your own? Post them in the comments.

All images in this article are copyright their respective owners.

Fanimation – The Case for Animating Characters You Don’t Own

Wednesday, September 7th, 2011

This stop-motion recreation of the Jonny Quest opening is amazing.

Jonny Quest Opening Titles from Roger D. Evans on Vimeo.

The original version was great to begin with and Roger D. Evans’s loving tribute captures everything wonderful about it while playing to the strengths of the medium he’s working in. The characters, movements, and backgrounds are all reproduced with meticulous attention to detail, from the menacing walking eye to the slow, shambling gait of the mummy to Race Bannon’s flying kick as he rescues Jonny from a bad guy. But the three dimensional sets allow Evans to move the camera around and break free of the profile shots of characters moving straight across the screen that were necessary in a series that relied on cycles and limited animation.

Evans doesn’t own the rights to Jonny Quest. If Turner Broadcasting and Time Warner – who do own the rights – are smart, they’ll either commission him to do some work for them or make a deal to run the stop-motion intro on their spinoff channel Boomerang, which has been running mostly the same interstitial material since its debut. But unless this happens, Evans has no way of making money off of his labor of love, the making of which he shares on his website. Does that mean that this project, while a great treat for fans of the series and free publicity for the show, was a waste of time for Evans and his crew? Not at all. Animating someone else’s characters as a personal project can have great rewards.

What fanimation can do for you

Voice Acting is for Voice Actors

Wednesday, August 10th, 2011

Penny and Bolt, voiced by Miley Cyrus and John Travolta

I receive Google alerts on animation to help me keep up with the latest animation news. Lately, I’ve been getting daily reminders that Fox’s Animation Domination block (a.k.a. “The Simpsons and three Seth MacFarlane shows”) is going to be rolling out the celebrity guest stars In the coming season. Some are just press releases, while others contain a little more editorial. To me, Fox’s big push to promote the upcoming celebrity voices in their animated shows is just another reminder of the disturbing number of voice acting jobs going to “face” actors.

Do celebrities make great voice actors?

Friday Fun Link – Chris Sanders’ “Big Bear Aircraft Company”

Friday, July 29th, 2011

Today’s Friday Fun Link is a fascinating piece of animation history: an illustrated story by story artist and director Chris Sanders. Created as part of a handout for a Disney offsite retreat, The Big Bear Aircraft Company is a barely veiled metaphor for Disney Feature Animation, foretelling a dim future of bland, unoriginal films that will someday be overshadowed by another studio’s productions if management and writer continue to marginalize the artists. Sanders also offers ideas that could lead to a better outcome: small groups of artists and writers working together to develop projects with minimal management interference.

Cartoon Brew posted a link to the story and Sanders himself responded, providing some additional background on the story, why he chose this particular format to air his concerns, and what the response was.

The fact that this story appears to have been written back in 1989 (Sanders doesn’t provide a more specific date) makes it all the more prescient in hindsight. Disney did have trouble evolving beyond what had worked in the past and was eventually overtaken by other studios – particularly Sanders’ current employer Dreamworks.

Winnie the Pooh – Is This The End for Hand-Drawn Disney?

Wednesday, July 20th, 2011

Eeyore test drives a replacement tail.

(Writing new entries in the Beauty and the Beast series takes a while, so don’t be concerned if a new one doesn’t show up every week. Trust me, I am working on it.)

I have not seen Disney’s Winnie the Pooh yet, so I can’t comment on the quality of the film itself. What I can comment on is the film’s performance on its opening weekend. And unfortunately, it doesn’t look good. According to Box Office Mojo, the silly old bear’s newest adventure grossed just under $8 million in its U.S. debut, putting the film in sixth place right behind Disney and Pixar’s own Cars 2 in its fourth week of release.

Is Disney doomed?