Archive for the ‘miscellaneous’ Category

A Hiatus and An Opportunity

Thursday, August 26th, 2010

I’m going to be taking a one month break from the Ink and Pixel Club. Why? Well, it’s been over a year since I started the site. I’m also going to be moving starting next week. And my computer has been having some issues that may require a trip to the computer doctor. All in all, it seems like a good time to take a little vacation, recharge my batteries, and think about what I want to do with the site next. I may still pop in with a quick post now and then if I come across something I really want to share with you. But there won’t be any regular Tuesday updates until late September.

Now for the opportunity: I’m putting out an open call for guest articles. I’ve wanted to have articles from people other than me on the site for a while and the start of my hiatus strikes me as an ideal point to make an official request for submissions. Here are the guidelines:

  • All submissions must be related to animation. They can be reviews, commentaries, explanations of a certain technique, biographies of people in the industry, opinion pieces, or whatever. Just as long as it relates to animation.
  • There is no maximum length. However, I reserve the right to split particularly long articles into multiple posts.

  • You may submit your article at any time. I want to make guest posts a permanent part of the site.
  • Articles previously published elsewhere are fine. However, you are solely responsible for abiding by any agreements you article may be under currently. I need to be informed upfront if your article is going to require a link back to another site or if you need to obtain permission from someone to publish it on my site. If I get an angry letter from another website saying that they have exclusive rights to your article, your article will be removed and you will not be writing for The Ink and Pixel Club again.

  • Not all articles submitted will automatically be accepted. You may submit a proposal or outline for approval before writing the finished article. However, publication of your article is not guaranteed until your final draft is approved. If you submit a proposal for a review of a film that is accepted and your “article” is literally just “I liked it” or “It sucked,” you’re not getting published.
  • I will check your article for spelling, grammar, and HTML errors. This does not mean you shouldn’t proofread your work. Articles with an excessive amount of errors will be sent back for correction or rejected.
  • I will ask you to make any changes I want that are more substantial than minor corrections. Your first draft may be perfect and ready for publication, but keep in mind that you may be asked for revisions.
  • You are responsible for any links or images that you want in your article. I can help you with the HTML if you don’t know it and do a small amount of image editing, but you have to get the link addresses and image files yourself. I may add in a link if I think it would be useful or grab a screenshot if I have the source material handy, but don’t count on it. If you want to use an image that you found on the web, get permission from the owner first.
  • All work you submit must be your own or be properly credited to the original creator. No exceptions.
  • I can’t pay you. The ink and Pixel Club doesn’t currently make any money. I pay for the domain name and the webspace, so the site operates at a loss. What I can offer you is an audience for your work, a link to your website (personal site, blog, Facebook page, Twitter feed, whatever represents you on the web), and the same amount of promotion for your article as I do for my own. You also retain the rights to your work and the freedom to publish it elsewhere, though I do ask that you provide a link to The Ink and Pixel Club if the article was published here originally. If my terms for guest posting ever change, I will contact you so that we can discuss these changes. (Please notify me if you change your e-mail address.)

If you’re interested, please e-mail me (replace text in parentheses with appropriate symbols and punctuation) with your article proposal, outline, or full article. You can leave a comment on this article, but I would much rather discuss article submissions privately than in public.

Don’t be shy! You can do it!

Brushing Off The Pixie Dust – The Business of Studio Animation

Tuesday, August 24th, 2010

Toy Story 3 is now the highest grossing animated film of all time. Box Office Mojo calculates the film’s current worldwide earnings at over $980 million and it tops the domestic charts for the year thus far. This kind of success in the entertainment industry is bound to spawn imitators. My hope is that filmmakers will take inspiration from the quality of animation and attention to detail found in Pixar’s films or the idea that kids can and will watch films containing harsh truths and bittersweet endings. But I know that somebody somewhere is going to come away with the idea that animation is the path to guaranteed success and that nothing could be easier than gathering up a couple of creative types and having them make the next big hit animated movie.

Of course, we know better. We’ve read the books, watched the documentaries, and poured over the DVD bonus features. We know that even the most creative people in the world don’t wake up one morning with the idea for an animated film and have the whole thing done in a month. Animation has its own challenges, from trying again and again to get a particular pose right to having to scrap a finished scene because of story changes to plain old artist’s block. It’s hard work and it isn’t always hard work that pays off. For every Toy Story 3, there are any number of animated films that enjoy only modest success, more that fail outright, and still more that have trouble even getting into theaters.

Take, for example, the unfortunate tale of Tugger: The Jeep 4×4 Who Wanted To Fly. The Orlando Sentinel first detailedthe film’s troubled history back in 2006 and revisited the story when the film’s director was arrested and charged with fraud. (Both articles came to my attention via Cartoon Brew.) Tugger might have been just one more forgotten animated film were it not for the allegations that director Jeffrey Varab lured in investors with assurances of deals for distribution that hadn’t actually been signed, failed to pay animators, and never repaid money he was loaned for production expenses. Varab claims that Tugger writer and storyboard supervisor Woody Woodman and one of the investors in the film are trying to ruin him and that Tugger‘s extremely brief flight through theaters was not an actual release, but a test screening. In the comments section on just about any article on Varab’s arrest, you’ll find people citing Tugger‘s woes as part of a long history of underhanded behavior by Varab, people defending Varab as a good and trustworthy person, and a couple of people who think that Varab’s methods may have been shady, but they’re pretty much business as usual in Hollywood. The facts of Tugger‘s production may not be clear until the court cases surrounding it are resolved. But what is clear is that is clear is that simply being a computer animated film for children did not save Tugger from crashing and leaving a lot of unhappy people in its wake.

This is not the only way an animated film can crash and burn. Comb through the history of animation and you’re bound to come across projects and whole studios that came and went without much notice or never got even one production off the ground. Some are true tragedies, tales of enthusiastic artists with big, ambitious ideas who just couldn’t get the business end of the equation to work out. There are also ill-concieved studios and ideas based around the most, bland, safe, uninspired projects and business deals shadier than those e-mails requesting your help in getting money out of a foreign country. And everything in between: idealistic young animators who entered into terrible financial deals to fund their projects, artists so obsessed with making their work perfect that the film goes horribly over budget and never gets finished, studios that get all the money lined up in the most legitimate, above the board ways but comes out with films that never catch on, terrific films that are horribly marketed or barely released, and companies that are so focused on potential merchandising and fast food premiums and theme parks that the actual film is almost an afterthought.

Why am I telling you all of this? Because the risky, business side of studio animation is so often overlooked. The movie industry has long been associated with dreams; think of the fantasy of Hollywood as a place where anyone can become a star. The process of animation seems so inherently magical – making drawings, polygons, puppets, and the like come to life – that it’s even easier to coat the entire process in a sparkling veil of pixie dust. Even the tendency of American theatrical animation to tell stories for children plays a role in how the industry is viewed. We see so many animated movies about characters who pursue their dreams and find happiness in spite of all odds that we sometimes want to believe that the animation industry works on the same principle, that anyone with a dream and the will to make it happen can succeed. It is, as Jiminy Cricket puts it in Pinocchio, “a very lovely thought, but not at all practical.”

You might think that knowing about all the obstacles lying between an animated film and success would give me a dim view of studio animation. But that isn’t true. Everything I’ve learned about it over the years has made me appreciate the animation I love more, not less. Knowing how much works goes into crafting a good story, designing an appealing characters, making that character seem to think and feel, creating a convincing environment, and making the result seem natural and effortless has given me a greater respect for movies that are able to accomplish such a daunting task. The same is true of knowing what the business of studio animation is like. I don’t think it’s a perfect system and it still frustrates me when I see a good movie or a good studio fall prey to financial troubles. But knowing all the pressures facing animated films makes it all the more impressive when a movie does succeed, when a film feels like it was made in that nonexistent world where everyone is happy to throw unlimited amounts of money into production just so the movie can be as good as it can possibly be, or when a young artist looks at everything he or she must overcome to even a film into theaters and still has the courage to try to make the next great animated movie.

State of Animation – Is Anime Still Special?

Tuesday, August 17th, 2010

Tetsuo from Akira

I have a question for you, dear readers. It’s actually a question that my husband came up with. We were in the middle of watching the anime series Gurren Lagann. Gurren Lagann is a very enjoyable show, mixing high action, over the top giant robot battles with surprisingly engaging characters and involving stories. But the question that came up while we were watching it had more to do with anime in general. My husband commented on how anime – just about any anime – still felt special to him. I agreed that there was a particular thrill that I got from watching anime, different from the excitement I get from watching other kinds of animation.

A little background: when my husband and I were younger, Japanese animation was not readily available in the U.S. Some kid-friendly shows from Japan were being shown on American television, as had been the case for decades before. But such shows were few and far between. Fans looking for anime aimed at an older audience had limited options. A local Japanese import shop might have boasted a decent selection of videos. Regular video retail stores were a crapshoot. Videos, and later DVDs, usually had between two and three episodes of a show per tape or disc and cost around $30 each. Budding otaku were lucky to find a single row of anime videos at the video rental store, often indiscriminately labeled “Adults Only” whether the film in question was Akira or My Neighbor Totoro.

It’s a very different story today. Anime has won mainstream acceptance, thanks to the success of kid-friendly shows like – love it or hate it – Pokemon. Anime and anime-inspired shows remain staples of many networks’ children’s programming blocks. Some channels, most notably cartoon network with their Adult Swim block, show anime targeted towards older viewers. DVD rental websites like Netflix feature robust anime collections, as do sites like Amazon for those looking to buy. Anime is everywhere.

I’m not trying to portray myself as someone who liked anime “before it was cool” or define the time when I first discovered Japanese animation as “the good old days.” Far from it. I can remember the frustration of purchasing one of those $30 DVDs with only three episodes on it and only later discovering that one of the episodes was a clip show. I don’t long for the days when I had to purchase grainy VHS bootlegs of Miyazaki films because there was no other way to see them. (All have since been replaced with legitimate release DVDs.) I love that I can easily rent and view almost any anime series I desire from the comfort of my home, or go and see a film like Ponyo in theaters. Now is unquestionably a better time to be an anime fan than when I was first becoming interested in anime.

All that said, my husband and i couldn’t help but wonder if kids growing up with anime so readily available will regard it with the same excitement that we do. I think there’s still a part of us that thinks of anime as something new and different, maybe because we are rather picky and don’t watch that much of it. One generation’s cutting edge will inevitably become another’s boring mainstream. So anime becoming more accepted and less fringe is neither unexpected nor something to fight against. What I wonder is just where we are in that cycle. Do today’s kids still see anime as something new and different, or has it become what they expect to see on TV?

What do you think? How did you first discover anime and how do you see it today? Do you think anime has lost it’s newness and is ripe to be replaced by a different animation style? Or does it still have the power to thrill audiences like no other kind of animation?

The image is this article is copyright Pioneer Entertainment.

Great Sites – The Nostalgia Critic’s Animaniacs Tribute

Saturday, August 14th, 2010

I know I’m a little late in mentioning this, but if you haven’t seen it already, drop everything you’re doing and watch the Nostalgia Critic’s fantastic three-part tribute to Animaniacs

Upcoming Animation – Scott Pilgrim vs. The Animation

Tuesday, August 10th, 2010

I just finished and very much enjoyed Brian Lee O’Malley’s Scott Pilgrim graphic novels. I’m excited for the movie, but
there’s still a part of me that wishes it had been animated. With a few rare exceptions, I think animation is the ideal format for translating comics into film or television, especially when the original artwork is as distinctive and iconic as O’Malley’s. So I’m overjoyed to see that an animated Scott Pilgrim short is going to be airing on Cartoon Network’s Adult Swim block. Entitled Scott Pilgrim vs. The Animation, the short cartoon will air in two parts at 12:00 and 12:30 AM on Thursday, August 12. If you don’t have cable, don’t panic! The short will be made available on the Adult Swim website and Facebook page as well as the Scott Pilgrim movie Facebook page. I’ll be very surprised if the short doesn’t end up as a bonus feature on the DVD release, since it’s designed to help promote the movie and even features some of the movie cast doing voice work. But if you want to see it now or don’t want to risk missing it, you’ve got plenty of options.

The Bluth Factor: The Pebble and the Penguin

Tuesday, August 3rd, 2010

Hubie and Rocko

“The pebble had the better agent.” – my dad

Despite the above quote, no one in my family had ever seen The Pebble and the Penguin before now. Back in 1995 when the film came out, I was completely uninterested in Don Bluth’s animated films in particular (justifiably so) and non-Disney animated films in general (less justifiably). Just from the confusingly worded title and run-of-the-mill poster art, I could tell that this was not a movie that I wanted to see. In this case, my instincts were right on. The Pebble and the Penguin is a dull, confused, aggravating mess of a movie. I was set to call it the worst Don Bluth film I had ever seen, but as I read up on the film’s production, I felt hesitant to give Bluth all of the blame for a movie he had all but disowned.

A little background under the cut.

Why I Love Animation: My Favorite Moviegoing Experience

Tuesday, July 27th, 2010

Belle at the bookshelf

Thanks to Roger Ebert’s Twitter feed, I recently read a terrific article in which writers and filmmakers discuss their most memorable moviegoing experiences. Now this isn’t the same thing as writers and filmmakers discussing their favorite movies. Sometimes the key factor is a great movie, but other times it’s the audience, the theater itself, or some personal realization the viewer comes to while watching the film. Not all of the experiences are positive and in one case, the movie in question was truly awful. It was a fascinating read and it got me thinking about what my most memorable moviegoing experience was.

My moviegoing experiences, good and bad, after the cut.

R.I.P. Pres Romanillos

Wednesday, July 21st, 2010

I was saddened to hear of the death of animator Pres Romanillos on July 17. An extremely talented artist – some of his work can be seen on his art blog, Romanillos worked on numerous animated films for Disney and Dreamworks. Most recently, he worked on Prince Naveen in The Princess and the Frog. He had been battling leukemia and the cancer ultimately took his life at the unfairly young age of 47.

Cartoon Brew’s obituary for Romanillos includes a number of links to tributes and remembrances by his friends and family. My heart is with them during this sad time.

Thoughts on “Waking Sleeping Beauty”

Tuesday, July 20th, 2010

I wanted to see Waking Sleeping Beauty from the moment I heard about it. A documentary about the revival of Disney animation in the 80s and 90s directed and narrated by the producer of several of the films from that time sounded right up my alley. I had hoped to go out to New York to see it, but the timing never worked out. So I was very happy to discover that the film was coming to my home state, specifically one town over from where I live.

My thoughts on the film under the cut

Short Takes: Big Bang Big Boom

Tuesday, July 13th, 2010

BIG BANG BIG BOOM – the new wall-painted animation by BLU from blu on Vimeo.

Animator Blu has come up with a very unique form of animation. I’ve seen it called “stop-motion wall painting,” “wallimation,” and various other terms. In the case of “Bing Bang Big Boom,” Blu’s latest video, I kind of like the term “urban animation,” since the whole city environment is Blu’s canvas. This is yet another technique where creating a new frame destroys the previous one and a single mistake can ruin hours worth of work. I love how seemingly effortlessly the animation moves between surfaces and dimensions and the basic premise provides enough of a story to keep viewers engaged. The amount of time this must of taken to both plan and create the actual and obtain permission to paint on the various buildings and sidewalks, is staggering.

With so much animation defined as either hand-drawn or computer, it’s always wonderful to see a piece like this that reminds us how much more the medium can be.